Elinor, Ken – Scarpa, Mario

Elinor, Ken (1250)
Scarpa, Mario (1354)

Result: 0-1
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1. d4 d5 2. Nf3 Nf6 3. Nbd2 Nc6 4. e3 Bg4 5. Be2 e6 6. c3 Ne4 7. O-O Bd6 8. Nxe4 dxe4 9. Nd2 Qh4 10. g3 Bxe2 11. Qxe2 Qh6 12. Nxe4 e5 13. Nxd6+ Qxd6 14. b3 O-O 15. a4 Qf6 16. Bb2 Rad8 17. dxe5 Qxe5 18. c4 Qe6 19. Qf3 Rd3 20. Ba3 Re8 21. Rab1 Na5 22. Qe2 Rxb3 23. Rxb3 Nxb3 24. Rd1 Na5 25. c5 Nc4 26. Qd3 c6 This stops the pawn and therefore prevents the Bishop from threatening the lowest ranks 27. Qd8 White places its bait: if the Rook took the Queen, it would be recaptured and checkmate would be only one move away. 27... Nxa3 28. Qd7 Qe4 29. Qc7 Nc4 30. Qd7 Rf8 The black Rook is protected by the Queen. If the Queen wants to move (which was the plan), the protection must be replaced first 31. Qxb7 Nxe3 Black's idea is to exploit their material advantage by exchanging the Night for three pawns (fxe3, Qxf3+ and then Qxc5), protectng both pawns in c6 and a7 32. fxe3 Qxe3+ 33. Kf1 Black was expecting Kg2... this blunder opens up the final chapter 33... Qf3+ 34. Kg1 This move was somewhat forced because if Ke1 then Re8# 34... Qxd1+ White resigns